Thursday

Some of my work

Most of my designs are still on paper and will be scanned and uploaded asap.

Here is a brush i have stared modeling

Inspiration



levels for the game were inspired by M.C.Escher with his twisted paintings.




I wanted the characters in the game to be inanimate objects with a slight awareness of their own uses and presence in this world but still believable enough for an audience to connect with them. I was inspired by the Pixar animation Wall-e. The character in this is the last robot on earth which compacts rubbish into small squares with its body. In the time it has been alone on earth it has created a personality and starts to show emotions. I will try and make Bolt and Brush portray similar attributes in my animations

What i hope to achieve

The gameplay trailer will show off modeling, rigging, animation and games design. A game trailer will show off some story and/or gameplay elements of the game to try and get people to buy it. An example for the game Mirrors Edge

Animation

Because i am focusing on games, low polygon models will be used.

The animation will focus on different events from the games design, collaborating into a gameplay trailer.

Research

Getting into the games industry will require me to show potential employers a 'show reel' and samples of my work.

Research will be focused on finding reference materials to help with the animation and the use of tutorials and guides to help with modeling, rigging and animating to help me reach this goal.

Project Outline

My aims for this project are to create visual content for a game to support on going work which is at a standard to show potential employers in the games industry.

I have been designing characters and events for a game so this would be a good opportunity to create visual content for the game idea.

This will include 3D models and animation

To create all that i need i will be using XSI, Photoshop and premiere.

I may also use other programs to help with pre production and post production.