Here is the finished bolt animation. I had a lot of trouble with the rig and couldn't make it work at all so the movement in the last shot is shockingly bad. I only used one quick shot of the bolt attempting to get up and failing.
Friday
more animation
This is another animation which took about 30 mins. I was told never to go back to an animation but to see the flaws, leave it and move on to the next.
Monday
Texturing techniques
Music Video Scenes
Animation Production
This module has given me opportunity to explore XSI's animation capabilities. The following video a version of the final animation showing a space ship and ship dock. The door opening mechanism is powered by a small robot and a domino effect of interaction.
Wednesday
Game influences
One of my favorite games is a 2001 title called ICO, made by Sony entertainment. This game is described as a minimalistic action adventure where the player controls a young boy with horns. The aim of the game is to help a girl named Yorda, who you meet at the beginning of the game, escape from a castle they are imprisoned in.
Throughout the game you must solve puzzles while leading Yorda by the hand and defending her from shadowy creatures.
The gameplay is very simplistic. There is one button for attack, one for interactions, one to jump and one you must hold to grab hold of Yorda's hand.
The reason i enjoyed this game so much was, because of the simplistic nature of the game, while playing, I could really feel a connection between the characters. The castle is big and overwhelming and the shadow creatures where a pain in the arse. It really gave a sence of connection between me and Yorda since you are dragging her around everywhere and cant complete the game without keeping her alive and well.
more can be read at http://en.wikipedia.org/wiki/Ico
Throughout the game you must solve puzzles while leading Yorda by the hand and defending her from shadowy creatures.
The gameplay is very simplistic. There is one button for attack, one for interactions, one to jump and one you must hold to grab hold of Yorda's hand.
The reason i enjoyed this game so much was, because of the simplistic nature of the game, while playing, I could really feel a connection between the characters. The castle is big and overwhelming and the shadow creatures where a pain in the arse. It really gave a sence of connection between me and Yorda since you are dragging her around everywhere and cant complete the game without keeping her alive and well.
more can be read at http://en.wikipedia.org/wiki/Ico
Monday
Character developments
Thursday
My work - other modules
I have been working on three main projects this year. In Animation Group Project, i am the producer for a one minuet animation which is being developed and created using 3Ds Max and XSI. My role in the group is Producer, while motivating the group members and keeping the vision of the product on track with the designs and schedule. All the group feel that this project is going really well and on track to our expectations.
Working as a producer has given me more of a back seat role to the production process but it has given me a chance to work passivley on all the roles of production, trying to keep everyone on track and keeping things rolling.
For computer animation production i am working on creating an "alien/sci-fi" scene in XSI which contains simple animations. For this project i am designing a futuristic city scape.

The architecture designs will be based on technology, nature and sustainability in resources. This means each building will be designed in a way which works with nature and the earths natural resources to create a sustainable environment for humans to live at peace in a sustainable and technological environment.
This mock up image shows a sun tower which is used for collecting the suns energy to power the surrounding buildings;
Working as a producer has given me more of a back seat role to the production process but it has given me a chance to work passivley on all the roles of production, trying to keep everyone on track and keeping things rolling.
For computer animation production i am working on creating an "alien/sci-fi" scene in XSI which contains simple animations. For this project i am designing a futuristic city scape.

The architecture designs will be based on technology, nature and sustainability in resources. This means each building will be designed in a way which works with nature and the earths natural resources to create a sustainable environment for humans to live at peace in a sustainable and technological environment.
This mock up image shows a sun tower which is used for collecting the suns energy to power the surrounding buildings;
Subscribe to:
Posts (Atom)


















