I have chosen to create most of the environments using very simple geometry and flat planes with textures to help keep rendering time to a minimum as well as saving me a lot of time modeling environments.
There will be a total of 6 events throughout the animation, each one designed on the characters in the event. Each event will have the two main characters, Bolt and Brush, and one of the secondary characters of either Hammer, Screwdriver, Bulb or Pipe. Also there will be two puzzle events. The purpose is the demonstration of the game designs for each situation and hopefully an overall feel to the game.
Thursday
Some of my work
Inspiration


levels for the game were inspired by M.C.Escher with his twisted paintings.
I wanted the characters in the game to be inanimate objects with a slight awareness of their own uses and presence in this world but still believable enough for an audience to connect with them. I was inspired by the Pixar animation Wall-e. The character in this is the last robot on earth which compacts rubbish into small squares with its body. In the time it has been alone on earth it has created a personality and starts to show emotions. I will try and make Bolt and Brush portray similar attributes in my animations
What i hope to achieve
The gameplay trailer will show off modeling, rigging, animation and games design. A game trailer will show off some story and/or gameplay elements of the game to try and get people to buy it. An example for the game Mirrors Edge
Animation
Because i am focusing on games, low polygon models will be used.
The animation will focus on different events from the games design, collaborating into a gameplay trailer.
The animation will focus on different events from the games design, collaborating into a gameplay trailer.
Research
Getting into the games industry will require me to show potential employers a 'show reel' and samples of my work.
Research will be focused on finding reference materials to help with the animation and the use of tutorials and guides to help with modeling, rigging and animating to help me reach this goal.
Research will be focused on finding reference materials to help with the animation and the use of tutorials and guides to help with modeling, rigging and animating to help me reach this goal.
Project Outline
My aims for this project are to create visual content for a game to support on going work which is at a standard to show potential employers in the games industry.
I have been designing characters and events for a game so this would be a good opportunity to create visual content for the game idea.
This will include 3D models and animation
To create all that i need i will be using XSI, Photoshop and premiere.
I may also use other programs to help with pre production and post production.
I have been designing characters and events for a game so this would be a good opportunity to create visual content for the game idea.
This will include 3D models and animation
To create all that i need i will be using XSI, Photoshop and premiere.
I may also use other programs to help with pre production and post production.
Subscribe to:
Posts (Atom)








